﻿using Silk.NET.OpenGL;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using System.Text;
using System.Threading.Tasks;

namespace Meow.Core;

public class Rd_MeshCommon
{
    public readonly uint Buffer, ElementBuffer;
    public readonly Rd_VertexPrototype VertexPrototype;
    public Rd_MeshCommon(Rd_VertexPrototype vertexPrototype, uint buffer, uint elembuffer)
    {
        VertexPrototype = vertexPrototype;
        Buffer = buffer;
        ElementBuffer = elembuffer;
    }


}
